Lighting the garden…
✦THE LAST
LAMPLIGHTER

SURVIVE THE GARDEN

Keep a little light.

RECORD0 runs · 0 bestPreparing journal…
BRASS◈ 0
THE HOLLOW GARDENAwaiting the keeper
HP100 / 100
LV 10 / 7 XP
15:00

Keep the
flame alive.

0 banished

How to play

Attacks are automatic. Toggle Auto move; when off, use WASD / arrows or drag the arena. Collect XP to level up and choose rolled blessings. Skill cards appear every third level-up.

Equip and shop before starting. Waves flow continuously until death or 15 minutes. Only blessing choices pause combat.

Trial 10 unlocks the next map: harder foes, more brass. Start on any unlocked map.

Blessings reset each run. Brass, gear and unlocks persist. Spend brass before runs on HP, damage, slots and the Workshop. Unlock specialist blessings and skills, then improve base rolls. Lucky blessings gain extra stats; rarity luck helps. Gathering attracts XP from farther away and pulls it faster.

Armor has diminishing returns: 100 rating gives 50% damage reduction, capped at 65%. Attack speed affects the primary weapon. Cooldown rating reduces secondary skill cooldowns with diminishing returns, capped at 40%. Soulseeds fires two homing seeds; Nightshade poisons, Emberfruit explodes.

Enemy badges show resistance (less damage). Roots: ☣ poison −45%, fire +20%. Wisps: ☀ light −45%, frost +20%. Brutes: ◆ physical −30%, lightning +15%. Chargers: ♨ fire −45%, frost +20%. Spitters: ☣ poison −55%, light +20%. Bosses resist their badge element by 35%; their weakness changes by map.

Start anew

Keep brass, gear, maps and upgrades.

Fresh save for testing. Removes all progress on this browser.

Blessing workshop

Improve base rolls × rarity. Extra stats roll by luck.

Relics